WArhammer league Campaigns
Current Campaign
Current Stage
Round 2 is ongoing. Round 2 ends and Round 3 begins Sunday, 24 Mar, unless all Round 1 matches finish early.
Round 2 is ongoing. Round 2 ends and Round 3 begins Sunday, 24 Mar, unless all Round 1 matches finish early.
Players
Ascendants
Paragons
Warmaster
Ascendants
Paragons
Warmaster
Campaign Rounds
Campaign Rules
Warhammer league campaigns will be divided into three separate rounds, each a campaign of its own, with players building points from one round to the next.
Warhammer league campaigns will be divided into three separate rounds, each a campaign of its own, with players building points from one round to the next.
ROund 1
Round 1 Setup
- Players each choose a Warhammer race (The Empire, Wood Elves, Vampire Counts, Daemons of Chaos, Warriors of Chaos, etc.) to represent for the season. If two players wish to play the same race, roll to randomly determine which player must make an alternative selection. Due to the current number of lords available to certain groups, the below races will be considered as a single combined selection option.
Daemons of Chaos - (Daemons of Chaos, Khorne, Nurgle, Tzeentch, Slaanesh)
The Lost and the Damned - (Norsca and Chaos Dwarfs)
The Far East - (Grand Cathay and Ogre Kingdoms)
- Each player is randomly paired against another player for a head-to-head campaign. If there is an odd number of players, one 3-player campaign may exist.
- If both player's races are playable options on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map. Some combinations will drastically reduce the faction options (e.g. a match-up between Lizardmen and the Empire, will force the players to play as Nakai the Wanderer and Markus Wulfhart).
- For each pairing/group, the player with the fewest faction options must choose their Legendary Lord for Round 1 first, and then the next player may choose from between the two options among his two Lords that start closest to the first player's choice. This is determined visually on the campaign preview map. If players have the same number of faction options then they may agree on or randomly determine who picks first.
Daemons of Chaos - (Daemons of Chaos, Khorne, Nurgle, Tzeentch, Slaanesh)
The Lost and the Damned - (Norsca and Chaos Dwarfs)
The Far East - (Grand Cathay and Ogre Kingdoms)
- Each player is randomly paired against another player for a head-to-head campaign. If there is an odd number of players, one 3-player campaign may exist.
- If both player's races are playable options on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map. Some combinations will drastically reduce the faction options (e.g. a match-up between Lizardmen and the Empire, will force the players to play as Nakai the Wanderer and Markus Wulfhart).
- For each pairing/group, the player with the fewest faction options must choose their Legendary Lord for Round 1 first, and then the next player may choose from between the two options among his two Lords that start closest to the first player's choice. This is determined visually on the campaign preview map. If players have the same number of faction options then they may agree on or randomly determine who picks first.
Round 1 Scoring
- A player's starting capital is considered their Stronghold. In the case of a horde faction that begins with no settlements, or a Legendary Lord that starts in an alternate region than their starting settlement, they treat the settlement/region they begin the game in as their Stronghold.
- The game ends as soon as one of the following objectives is fulfilled:
Any player holds another player's Stronghold.
Any player completes their short campaign objectives (Immortal Empires only).
Any player holds more daemon prince souls than the other(s) while the rifts are closed* (Realms of Chaos only).
Any player has completed more rituals than the other(s) while no other players have a ritual underway of the same level* (Eye of the Vortex only).
All of a player's opponents are eliminated from the game.
The time limit expires and a player wins the Final Battle. The Final Battle will be a Land Battle skirmish between the two players with 15000 funds for each side. Each side must include their Legendary Lord and no other Legendary characters. The default battlefield will be the Praag map unless both players agree on another.
- Any player who fulfils one of the above objectives will take the role of Ascendant in Round 2.
*Special rules will be provided for certain factions and lords that due not participate in the primary campaign objective such as Chaos Dwarfs, Alith Anar, Markus Wulfhart etc.
- The game ends as soon as one of the following objectives is fulfilled:
Any player holds another player's Stronghold.
Any player completes their short campaign objectives (Immortal Empires only).
Any player holds more daemon prince souls than the other(s) while the rifts are closed* (Realms of Chaos only).
Any player has completed more rituals than the other(s) while no other players have a ritual underway of the same level* (Eye of the Vortex only).
All of a player's opponents are eliminated from the game.
The time limit expires and a player wins the Final Battle. The Final Battle will be a Land Battle skirmish between the two players with 15000 funds for each side. Each side must include their Legendary Lord and no other Legendary characters. The default battlefield will be the Praag map unless both players agree on another.
- Any player who fulfils one of the above objectives will take the role of Ascendant in Round 2.
*Special rules will be provided for certain factions and lords that due not participate in the primary campaign objective such as Chaos Dwarfs, Alith Anar, Markus Wulfhart etc.
Round 2
Round 2 Setup
- Players continue to represent the race(s) they selected in Round 1
- Each Ascendant is randomly paired against another as the first two players of a multiplayer campaign. If there is an odd number of Ascendants, one 3-Ascendant campaign may exist. Each remaining player is randomly assigned to a multiplayer campaign that does not contain the Ascendant they were defeated by in Round 1.
- If all player races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- For each group, the Ascendants must play the two Legendary Lords of their factions that are the closest to each other, determined visually on the campaign preview map. The remaining players may choose any of their Legendary Lords, but should note that being distant from the Ascendant strongholds will likely prevent them from taking them.
- Each Ascendant is randomly paired against another as the first two players of a multiplayer campaign. If there is an odd number of Ascendants, one 3-Ascendant campaign may exist. Each remaining player is randomly assigned to a multiplayer campaign that does not contain the Ascendant they were defeated by in Round 1.
- If all player races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- For each group, the Ascendants must play the two Legendary Lords of their factions that are the closest to each other, determined visually on the campaign preview map. The remaining players may choose any of their Legendary Lords, but should note that being distant from the Ascendant strongholds will likely prevent them from taking them.
Round 2 Scoring
- An Ascendant player's starting capital is considered an Ascendant Stronghold. In the case of a horde faction that begins with no settlements, or a Legendary Lord that starts in an alternate region than their starting settlement, they treat the settlement/region they begin the game in as their Stronghold.
- The game ends as soon as one of the following occurs:
Any player holds two Ascendant Strongholds and has completed their short campaign objectives (Immortal Empires only)
Any player holds one Ascendant Stronghold and holds more daemon prince souls than any other player while the rifts are closed (Realms of Chaos only).
Any player holds one Ascendant Stronghold and has completed more rituals than any other player while no other factions have a ritual underway of the same level (Eye of the Vortex only).
All of a player's opponents are eliminated from the game.
The time limit expires and a player wins the Final Battle. The Final Battle will be a Land Battle skirmish between the two players who hold Ascendant Strongholds with 20000 funds for each side. Each side must include their Legendary Lord and no other Legendary characters. The default battlefield will be the Praag map unless both players agree on another.
- A player who completes one of the above objectives will take the role of Paragon in Round 3.
- The game ends as soon as one of the following occurs:
Any player holds two Ascendant Strongholds and has completed their short campaign objectives (Immortal Empires only)
Any player holds one Ascendant Stronghold and holds more daemon prince souls than any other player while the rifts are closed (Realms of Chaos only).
Any player holds one Ascendant Stronghold and has completed more rituals than any other player while no other factions have a ritual underway of the same level (Eye of the Vortex only).
All of a player's opponents are eliminated from the game.
The time limit expires and a player wins the Final Battle. The Final Battle will be a Land Battle skirmish between the two players who hold Ascendant Strongholds with 20000 funds for each side. Each side must include their Legendary Lord and no other Legendary characters. The default battlefield will be the Praag map unless both players agree on another.
- A player who completes one of the above objectives will take the role of Paragon in Round 3.
Round 3
Round 3 Setup
- Paragons continue to represent the faction group they selected in Round 1. Other players will now join the faction group of the Paragon that defeated them in Round 2.
- If both Paragon races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- Each Paragon may choose any Legendary Lord of his race, and then the other players on his team may choose any remaining Legendary Lord of the Paragon's race/group, however, the two Legendary Lords from either group that are closest to each other, determined visually on the map, must be included.
- If both Paragon races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- Each Paragon may choose any Legendary Lord of his race, and then the other players on his team may choose any remaining Legendary Lord of the Paragon's race/group, however, the two Legendary Lords from either group that are closest to each other, determined visually on the map, must be included.
Round 3 Scoring
- A player's starting capital is considered their Stronghold. In the case of a horde faction that begins with no settlements, or a Legendary Lord that starts in an alternate region than their starting settlement, they treat the capital of the province they begin the game in as their Stronghold.
- The game ends as soon as one of the following occurs:
Any team holds two of the opposing team's Strongholds.
Any team holds one of the opposing team's Strongholds, all their own team's Strongholds, and has completed all their short campaign objectives (Immortal Empires only).
Any team completes the final campaign objective, or holds all their own team's Strongholds and two more daemon prince souls than any player on the other team (Realms of Chaos only)
Any team completes the final campaign objective, or holds all their own team's Strongholds and has completed two more rituals than any player on the other team (Eye of the Vortex only).
- The Paragon of the winning team will be awarded 5 Warpstones, and their teammates will each be awarded 2 Warpstones. Warpstones can be exchanged for DLC prizes or used in future campaigns to ban faction choices of other players or access restricted faction choices.
- The game ends as soon as one of the following occurs:
Any team holds two of the opposing team's Strongholds.
Any team holds one of the opposing team's Strongholds, all their own team's Strongholds, and has completed all their short campaign objectives (Immortal Empires only).
Any team completes the final campaign objective, or holds all their own team's Strongholds and two more daemon prince souls than any player on the other team (Realms of Chaos only)
Any team completes the final campaign objective, or holds all their own team's Strongholds and has completed two more rituals than any player on the other team (Eye of the Vortex only).
- The Paragon of the winning team will be awarded 5 Warpstones, and their teammates will each be awarded 2 Warpstones. Warpstones can be exchanged for DLC prizes or used in future campaigns to ban faction choices of other players or access restricted faction choices.
Other Rules
Campaign
Settings - Campaign options will be default except for 10 minute turn timers and 30 minute battle timers.
Holding a settlement - In regards to victory objectives, a player holds a settlement in the following conditions:
- The player controls the settlement
- The player's vassal controls the settlement
- The player has a hidden settlement (undercity/cult/etc.) in the settlement and no player or vassal of a player controls the settlement.
Battle Rules
Autoresolve - Autoresolve is available and may be used. The campaign mod has increased the losses that will be incurred from autoresolving.
Taking control of the enemy - A player may, and is always encouraged to take control of or join an enemy army during the battles of any player they are at war with. If multiple players control an AI army in this way, starting control of units must be split evenly or to the agreement of the players. Obviously, this should not be used to hurt the AI and help the opposing player.
Joining as an ally - Players may also join on a player's side and be allocated units if they are allied in the campaign.
Pausing or Ending the battle - Pausing during a battle is never allowed, though I am sure players may accidentally do so out of panic. Please respect the other players time and do not pause even when fighting AI. Similarly, all battles must be ended as soon as the End Battle button is available and taking time to chase the enemy from the field is not allowed.
Absences
Protected Absence - In a campaign of 3 or more players, if a player is unable to show up to at least one session in a week, he may use a protected absence once during a campaign. During this absence, none of their settlements may be besieged or attacked by another player. In Round 1 or 2, if there is a second absence, the player will no longer count as a player for victory conditions and will forfeit that Round, though they can still be awarded points as described for players that do not accomplish their victory conditions. Substitute players may be asked to fill in for any absence.
Settings - Campaign options will be default except for 10 minute turn timers and 30 minute battle timers.
Holding a settlement - In regards to victory objectives, a player holds a settlement in the following conditions:
- The player controls the settlement
- The player's vassal controls the settlement
- The player has a hidden settlement (undercity/cult/etc.) in the settlement and no player or vassal of a player controls the settlement.
Battle Rules
Autoresolve - Autoresolve is available and may be used. The campaign mod has increased the losses that will be incurred from autoresolving.
Taking control of the enemy - A player may, and is always encouraged to take control of or join an enemy army during the battles of any player they are at war with. If multiple players control an AI army in this way, starting control of units must be split evenly or to the agreement of the players. Obviously, this should not be used to hurt the AI and help the opposing player.
Joining as an ally - Players may also join on a player's side and be allocated units if they are allied in the campaign.
Pausing or Ending the battle - Pausing during a battle is never allowed, though I am sure players may accidentally do so out of panic. Please respect the other players time and do not pause even when fighting AI. Similarly, all battles must be ended as soon as the End Battle button is available and taking time to chase the enemy from the field is not allowed.
Absences
Protected Absence - In a campaign of 3 or more players, if a player is unable to show up to at least one session in a week, he may use a protected absence once during a campaign. During this absence, none of their settlements may be besieged or attacked by another player. In Round 1 or 2, if there is a second absence, the player will no longer count as a player for victory conditions and will forfeit that Round, though they can still be awarded points as described for players that do not accomplish their victory conditions. Substitute players may be asked to fill in for any absence.
Faction Groups