Faction Creation on Friday Apr 3, 8:00-10:00 pm EST
First Session on Sunday Apr 5, 7:00-10:00 pm EST |
Final Rankings - Prestige
Jack - Donner Party - 16 "Galactic Ascendant"
Eric - Free City of Ulm - 11
Alec - Asuran Star Realm - 10
Brian - Bhiir-Karaz Protectorate - 9
Josh - Cool Fish Boys Enterprises - 8
Grant - Interstellar Pacifist Union - 7
Pixel - Romanoi Imperium - 6
Quinton - Glebsig Foundation - 5
Blake - Nook Inc. - 4
Weston - Directorate of Alaria - 3
Wyatt - Divine Goxian Empire - 2
Brad - Blessed Ma'Kar Foundation - 1
Eric - Free City of Ulm - 11
Alec - Asuran Star Realm - 10
Brian - Bhiir-Karaz Protectorate - 9
Josh - Cool Fish Boys Enterprises - 8
Grant - Interstellar Pacifist Union - 7
Pixel - Romanoi Imperium - 6
Quinton - Glebsig Foundation - 5
Blake - Nook Inc. - 4
Weston - Directorate of Alaria - 3
Wyatt - Divine Goxian Empire - 2
Brad - Blessed Ma'Kar Foundation - 1
Campaign ended in 2375 due to late-game speed and latency problems.
Federations - Starting Conditions
FAction Selection Rules
All factions Traits, Origins, and Ethics are created in parallel and will be determined during a selection session before the game begins. Each player must choose two of these three options to be randomized. All cosmetic options, species options, and homeworld options are freely chosen and may be chosen before or after the selection session.
Traits
If random:
1. First Trait will be randomly assigned - roll a visible d38 and apply the according Trait from the list counting from top to bottom.
2. Second Trait will be randomly assigned - roll a visible d37 and apply the according Trait from the list counting from top to bottom and re-roll if the result is an invalid option.
2. Other traits are by choice - After the first two traits, each player may then choose as many additional traits as they want.
If not random:
No restrictions
Origins
If random:
1. Origin will be chosen randomly - roll a visible d100 and apply the Origin corresponding to the chart below. If the Origin has prerequisites, the corresponding selections must be changed to fit the Origin even if those selections were previously chosen or randomly selected.
0 - 25 Prosperous Unification
26 - 30 Lost Colony
31 - 35 Mechanist
36 - 40 Syncretic Evolution
41 - 45 Life-Seeded
46 - 50 Post-Apocalyptic
51 - 55 Remnants
56 - 60 Void Dwellers
61 - 65 Galactic Doorstep
66 - 70 Tree of Life
71 - 75 On the Shoulders of Giants
76 - 80 Calamitous Birth
81 - 85 Resource Consolidation
86 - 88 Scion
89 - 92 Common Ground
93 - 96 Hegemon
97 - 98 Shattered Ring
99 - 100 Doomsday
If not random:
Players may not choose the Shattered Ring, Hegemon, Common Ground, or Scion Origin, or any Origin whose prerequisites they are unable to meet.
Ethics
1. First Ethic will be randomly assigned - roll a d9 and apply the according Ethic with Militarist corresponding to a result of 1 and continuing clockwise around the ethics selection. A roll of 9 corresponds to Gestalt Consciousness and the player will not choose further ethics. This is the only point where a player can gain the Gestalt Consciousness ethic since it requires all ethic points.
2. Second Ethic will be randomly assigned - roll a further d9 and apply the according Ethic, upgrading the trait to Fanatical if the same result from step 1 is rolled.
3. Third Ethic is by choice - the player may choose to upgrade any of his current Ethics to Fanatical or choose a new Ethic
4. Government is by choice - each player may choose any government from his available types
5. Civics are by choice - each player may choose any civics from his available choices
If not random:
No restrictions
Traits
If random:
1. First Trait will be randomly assigned - roll a visible d38 and apply the according Trait from the list counting from top to bottom.
2. Second Trait will be randomly assigned - roll a visible d37 and apply the according Trait from the list counting from top to bottom and re-roll if the result is an invalid option.
2. Other traits are by choice - After the first two traits, each player may then choose as many additional traits as they want.
If not random:
No restrictions
Origins
If random:
1. Origin will be chosen randomly - roll a visible d100 and apply the Origin corresponding to the chart below. If the Origin has prerequisites, the corresponding selections must be changed to fit the Origin even if those selections were previously chosen or randomly selected.
0 - 25 Prosperous Unification
26 - 30 Lost Colony
31 - 35 Mechanist
36 - 40 Syncretic Evolution
41 - 45 Life-Seeded
46 - 50 Post-Apocalyptic
51 - 55 Remnants
56 - 60 Void Dwellers
61 - 65 Galactic Doorstep
66 - 70 Tree of Life
71 - 75 On the Shoulders of Giants
76 - 80 Calamitous Birth
81 - 85 Resource Consolidation
86 - 88 Scion
89 - 92 Common Ground
93 - 96 Hegemon
97 - 98 Shattered Ring
99 - 100 Doomsday
If not random:
Players may not choose the Shattered Ring, Hegemon, Common Ground, or Scion Origin, or any Origin whose prerequisites they are unable to meet.
Ethics
1. First Ethic will be randomly assigned - roll a d9 and apply the according Ethic with Militarist corresponding to a result of 1 and continuing clockwise around the ethics selection. A roll of 9 corresponds to Gestalt Consciousness and the player will not choose further ethics. This is the only point where a player can gain the Gestalt Consciousness ethic since it requires all ethic points.
2. Second Ethic will be randomly assigned - roll a further d9 and apply the according Ethic, upgrading the trait to Fanatical if the same result from step 1 is rolled.
3. Third Ethic is by choice - the player may choose to upgrade any of his current Ethics to Fanatical or choose a new Ethic
4. Government is by choice - each player may choose any government from his available types
5. Civics are by choice - each player may choose any civics from his available choices
If not random:
No restrictions
Scoring and House Rules
Game Length
The game will end in 2450.
Base Score
Each players score will be equal to their number of Empire Systems plus the number of Empire Systems held by all AI subjects. Player subjects give half of their Empire Systems score to their overlord.
Scoring
Each players score will be recorded every 25 years beginning in 2225 until the game ends in 2450. Starting with scoring in 2325, the score multiplier will increase to x2 for all players. Starting with scoring in 2425, base score will increase to x3 for all players. The final score for each player will be the cumulative value of the player's recorded scores.
AI Alliances
Players will gain score equal to half of the Empire Systems held by any AI empires they have as Defensive Allies or as Federation members. If an AI empire has multiple players as Allies or Federation members their Empire System score value will be split between them (rounding down).
Federations
If any Federation contains at least three players, then all players in the Federation will count as having a Base Score equal to the average Base Score of all players while ignoring the player in the Federation with the lowest Base Score. For example, if a Federation has 4 players in it, and their Base Scores from the number of Empire Systems controlled are 50, 42, 40, and 22, all four players will be considered to have a Base Score of 44 before applying any multipliers. For the last 25 years of the game (2425-2450) Federations will be considered to be locked and player scores will be shared even if a member leaves a Federation or a Federation disbands (this provides at least one scoring session to respond to any defections).
Bonus Scoring
Any scoring session in which a player achieves one of the following goals, his score multiplayer will get +1 for each goal completed in that session. Each goal can only be achieved once, so only the first player to achieve the goal gets the bonus and can only claim it once. The player must inform the host of the achievement.
- Uncover, steal, or otherwise acquire an Ancient Relic - completed
- Complete the first level of a multi-level Megastructure - completed
- Defeat a Leviathan/Guardian creature - completed
- Visit an L-Cluster - completed
- Lead a Federation with at least 4 other members (AI or players) - completed
- Capture or subjugate the Homeworld of an AI faction - completed
- Host the seat of the Galactic Market - completed
- Construct a Juggernaut class ship - completed
Protected Area/Sector
Players may not annex another player's homeworld system or any system they own within 2 systems from their homeworld system. If a player violates this rule and is unable to immediately restore the system to its previous owner undamaged, compensation will be determined by the host at the end of the session (generally the transfer of additional systems/pops). All protection ends in 2375.
Absence Protection
Once each campaign, players may notify the host that they wish to be protected during a session that they will be absent. Other players may not declare war on players that are protected and may not enter the protected player's systems if they find themselves at war due to other reasons (such as by declaring war on the protected player's allies). If the protected player's AI declares a war, it does not count as protected in that war. All protection ends in 2375.
Rewards
Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. The highest scoring player will earn an additional 5 Prestige.
Titles -The highest scoring player will earn a title for their name on the Campaign Player List.
Top score - "Galactic Ascendant"
The game will end in 2450.
Base Score
Each players score will be equal to their number of Empire Systems plus the number of Empire Systems held by all AI subjects. Player subjects give half of their Empire Systems score to their overlord.
Scoring
Each players score will be recorded every 25 years beginning in 2225 until the game ends in 2450. Starting with scoring in 2325, the score multiplier will increase to x2 for all players. Starting with scoring in 2425, base score will increase to x3 for all players. The final score for each player will be the cumulative value of the player's recorded scores.
AI Alliances
Players will gain score equal to half of the Empire Systems held by any AI empires they have as Defensive Allies or as Federation members. If an AI empire has multiple players as Allies or Federation members their Empire System score value will be split between them (rounding down).
Federations
If any Federation contains at least three players, then all players in the Federation will count as having a Base Score equal to the average Base Score of all players while ignoring the player in the Federation with the lowest Base Score. For example, if a Federation has 4 players in it, and their Base Scores from the number of Empire Systems controlled are 50, 42, 40, and 22, all four players will be considered to have a Base Score of 44 before applying any multipliers. For the last 25 years of the game (2425-2450) Federations will be considered to be locked and player scores will be shared even if a member leaves a Federation or a Federation disbands (this provides at least one scoring session to respond to any defections).
Bonus Scoring
Any scoring session in which a player achieves one of the following goals, his score multiplayer will get +1 for each goal completed in that session. Each goal can only be achieved once, so only the first player to achieve the goal gets the bonus and can only claim it once. The player must inform the host of the achievement.
- Uncover, steal, or otherwise acquire an Ancient Relic - completed
- Complete the first level of a multi-level Megastructure - completed
- Defeat a Leviathan/Guardian creature - completed
- Visit an L-Cluster - completed
- Lead a Federation with at least 4 other members (AI or players) - completed
- Capture or subjugate the Homeworld of an AI faction - completed
- Host the seat of the Galactic Market - completed
- Construct a Juggernaut class ship - completed
Protected Area/Sector
Players may not annex another player's homeworld system or any system they own within 2 systems from their homeworld system. If a player violates this rule and is unable to immediately restore the system to its previous owner undamaged, compensation will be determined by the host at the end of the session (generally the transfer of additional systems/pops). All protection ends in 2375.
Absence Protection
Once each campaign, players may notify the host that they wish to be protected during a session that they will be absent. Other players may not declare war on players that are protected and may not enter the protected player's systems if they find themselves at war due to other reasons (such as by declaring war on the protected player's allies). If the protected player's AI declares a war, it does not count as protected in that war. All protection ends in 2375.
Rewards
Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. The highest scoring player will earn an additional 5 Prestige.
Titles -The highest scoring player will earn a title for their name on the Campaign Player List.
Top score - "Galactic Ascendant"
FACTIONS
Romanoi Imperium
Pixel Total Score: 366
|
Cool Fish Boys Enterprises
Josh Total Score: 477
|
Nook Inc.
Blake Total Score: 327
|
Free City of Ulm
Eric Total Score: 982
|
|
Interstellar Pacifist Union
Grant Total Score: 438
|
|
Directorate of Alaria
Weston Total Score: 326
|
|
session 1
2200-2225
Asuran Star Realm Divine Goxian Empire Donner Party Free City of Ulm Cool Fish Boys Enterprises Interstellar Pacifist Union Glebsig Foundation Romanoi Imperium Bhiir-Karaz Protectorate Nook Inc. Directorate of Alaria Blessed Ma'Kar Foundation |
Emprie Systems
29 19 23 21 5 20 19 17 10 15 10 9 |
Subjects/Allies
8 16 7 |
Multiplier
|
Session Total
29 27 23 21 21 20 19 17 17 15 10 9 |
Federation
Great Cool Fish Boys Pact |
Bonus Objective
|
session 2
2225-2250
Donner Party Asuran Star Realm Free City of Ulm Bhiir-Karaz Protectorate Cool Fish Boys Enterprises Interstellar Pacifist Union Glebsig Foundation Divine Goxian Empire Romanoi Imperium Directorate of Alaria Nook Inc. Blessed Ma'Kar Foundation |
Emprie Systems
40 54 44 14 10 21 31 24 27 24 20 9 |
Subjects/Allies
13 14 31 33 5 |
Multiplier
x2 x2 |
Session Total
80 67 58 45 43 42 31 29 27 24 20 9 |
Federation
Great Cool Fish Boys Pact Fed. of Love and Friendship Fed. of Love and Friendship |
Bonus Objective
Subjugation of a Homeworld Acquisition of a Relic |
session 3
2250-2275
Donner Party Asuran Star Realm Free City of Ulm Bhiir-Karaz Protectorate Romanoi Imperium Cool Fish Boys Enterprises Glebsig Foundation Directorate of Alaria Nook Inc. Divine Goxian Empire Interstellar Pacifist Union Blessed Ma'Kar Foundation |
Emprie Systems
78 70 55 18 30 (30) 10 35 30 (30) 30 (18) 26 22 11 |
Subjects/Allies
8 17 43 43 |
Multiplier
x2 |
Session Total
78 78 72 61 60 53 35 30 30 26 22 11 |
Federation
Fed. of Love and Friendship Great Cool Fish Boys Pact Fed. of Love and Friendship Fed. of Love and Friendship |
Bonus Objective
Seat of the Galactic Market |
session 4.1
2275-2300
Asuran Star Realm Donner Party Bhiir-Karaz Protectorate Free City of Ulm Cool Fish Boys Enterprises Int. Union of Pacifiers Glebsig Foundation Nook Inc. Directorate of Alaria Romanoi Imperium Divine Goxian Empire Blessed Ma'Kar Foundation |
Emprie Systems
82 83 18 69 10 46 36 32 (33) 32 (31) 32 (30) 27 11 |
Subjects/Allies
10 58 42 |
Multiplier
|
Session Total
92 83 76 69 52 46 36 32 32 32 27 11 |
Federation
Great Cool Fish Boys Pact Fed. of Love and Friendship Fed. of Love and Friendship Fed. of Love and Friendship |
Bonus Objective
|
session 4.2
2300-2325
Free City of Ulm Donner Party Cool Fish Boys Enterprises Asuran Star Realm Int. Union of Pacifiers Bhiir-Karaz Protectorate Glebsig Foundation Romanoi Imperium Nook Inc. Directorate of Alaria Divine Goxian Empire Blessed Ma'Kar Foundation |
Emprie Systems
72 124 10 48 (96) 48 20 33 (43) 33 (30) 33 (27) 33 (20) 28 16 |
Subjects/Allies
53 41 22 |
Multiplier
x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 |
Session Total
250 248 102 96 96 84 66 66 66 66 56 32 |
Federation
Great Cool Fish Boys Pact Kaz-Var Compact Fed. of Love and Friendship Fed. of Love and Friendship Fed. of Love and Friendship Fed. of Love and Friendship Charnel House Directorate Charnel House Directorate |
Bonus Objective
|
session 5
2325-2350
Donner Party Asuran Star Realm Free City of Ulm Bhiir-Karaz Protectorate Cool Fish Boys Enterprises Int. Union of Pacifiers Glebsig Foundation Romanoi Imperium Directorate of Alaria Nook Inc. Divine Goxian Empire Blessed Ma'Kar Foundation |
Emprie Systems
152 107 83 20 10 48 32 (47) 32 (30) 32 (19) 32 (13) 34 16 |
Subjects/Allies
3 43 40 5 5 5 5 |
Multiplier
x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 |
Session Total
304 214 172 126 100 96 74 74 74 74 68 32 |
Federation
Kaz-Var Compact Great Cool Fish Boys Pact Fed. of Love and Friendship Fed. of Love and Friendship Fed. of Love and Friendship Fed. of Love and Friendship Charnel House Directorate Charnel House Directorate |
Bonus Objective
|
session 6
|
Campaign ended in 2375 due to late-game speed and latency problems.
|
Donner Party Free City of Ulm Asuran Star Realm Bhiir-Karaz Protectorate Int. Union of Pacifiers Cool Fish Boys Enterprises Glebsig Foundation Romanoi Imperium Directorate of Alaria Nook Inc. Divine Goxian Empire Blessed Ma'Kar Foundation |
Emprie Systems
134 85 113 21 58 10 40 (54) 40 (31) 40 (21) 40 (35) 34 16 |
Allies
50 43 5 5 5 5 |
Multiplier
x3 x4 x2 x3 x2 x2 x2 x2 x2 x2 x2 x2 |
Session Total
402 340 226 213 116 106 90 90 90 90 68 32 |
Federation
Kaz-Var Compact Great Cool Fish Boys Pact Fed. of Love and Friendship Fed. of Love and Friendship Fed. of Love and Friendship Fed. of Love and Friendship Poland Poland |
Bonus Objective
Multi-level Megastructure Visit L-Cluster, Slay Leviathan Lead a Federation |